Unboxing my loot From Bitmap Books!

I know my Books from a previous article arrived about a week ago I never had a chance to open them until now due to life and other articles.

Anyway, look at the lengths they go to to ensure you get a dent and scratch-free book! Presentation was my forte when I was an art director and I love their presentation and PROTECTION! We start with an outer box with some graphical pattern on it and let me stress EASY pull tabs to open the box both the outside and then the inside.

Next, we come across a tissue paper cover of the book for presentation and rubber corner bumpers to keep the edges straight and pointy! And finally, a typical plastic wrapping probably keeps it safe if it gets some water on it along the way.

Check out the photos below, they include covers for the three books I purchased, the packaging, and then my overloaded bookshelf with over a dozen Bitmap Books from over the years. Future posts will show some of their early books with some reviews based on how I stated I read them in a previous post.

I will grab one and flip through, or check the index / TOC find a game read it, and enjoy the photography. Below are my pictures.

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My upcoming review of the 1951 movie The Thing From Another World

Holy cow this movie was great! But I’m still typing out my synopsis and have about 33 screen captures of the film to dwindle to maybe 10-15. Please stay tuned I should have this ready to launch on Monday morning at the standard posting time of 0830 EST.

Till then here’s a picture of some crazy toy from Argentina in the spirit of the alien article coming up!

Where have I been?

Been dealing with a load of medical issues. I apologize, I am as I write this finishing up viewing The Thing From Another World, and tomorrow/today I don’t even know the time, The Thing. But this weekend I hope to have a few things ready to launch every day for this long overdue hiatus that will be known as The Thing expose. I’d like to also show off my Game and Watch Gallery of games. I’ve got some rare ones and some that you will all be shocked at the quality and minty look. I’ve decided my collection needs some coverage as well. But one thing first the Thing… Until then here’s a look at a Garfield Bedroom Set from back in the day!

-Pixelcade

Fresh in from England! Books, books, books!

A quick break from my movie-watching. As I’ve said in the past my favorite book publisher is Bitmap Books. I have a LOT of their books going back I don’t know how far. But my shipment of 3 new ones that I ordered a little while ago came! 3 Hardcover (I’m a sucker for a designed hardcover book) OH AND NONE OF THAT dustcover garbage. They use actual cardboard sleeves if they use a cover at all. True graphic design has no boundaries!

I believe I mentioned before that the company is a British company which is even better I’ve loved British graphic design since my teen years. Visiting there was amazing! At the time I was a young Jr. Art Director. And constantly stopping to look at posters on the tube walls! I was blown away!

But, I digress. I picked up as I said a few that were on a huge markdown sale at the time. They ship fast I ordered and the next thing I knew before the week was out I had my books. I’ve been a bit busy with life issues that have caused me delays in some articles. I’ll be posting pics of the books as well as page layouts in detail. The books I picked up were:

Run ‘n’ Gun: A History of On-Foot Shooters

Go Straight: The Ultimate Guide to Side-Scrolling Beat-’Em-Ups

The Art Of The Box (WANTED SINCE IT PUBLISHED!)

With coffee table books like these Bitmaps authors make it so it’s easy to flip through, stop and look, and maybe pick up the article. That’s how I read these books. I’ll flip through till I find a game that interests me and then read about it and move on. I do NOT read these books linearly. Except for the Metal Slug one I got on pre-order being that Metal Slug is in my top 5 series of games!

Stay tuned…

Raw emotion in a video game

For all my readers out there well the 4-6 of you. One of my all-time video game franchises is a series called Diablo. I’ve been playing it since it hit the scene in the mid 90’s. It took them 10 years from Diablo 3 to develop Diablo 4 which gets very mixed reviews. I am happy with the efforts and the quality of the game.

My main character is a Sorceress named Teela. She’s a FIRE-based sorceress. Meaning she scorches anything in her way. In the pictures below (click to make them larger as they are as dark as the game is). I have a pic of her in the character select screen. My other characters are on the left but you can’t see them. A picture of her and her Cinder Panther (a panther mount that flesh is burning, very befitting)Then a picture of her roasting everything in sight by setting fires.

What I wanted to get to with this article title is that within this game *SPOILERS* they use the character that you create (no matter how you make them look) everything from eye color to tattoos or markings, jewelry, the markings in blood I have on her skin to the blood red slightly bright eyes. all of it shows in the cinema scenes. I’m shocked that they can just create these HIGH-quality cinema scenes on the fly as they do with your character in them.

I have a friend who is a technical animator and he simply said the tech has come so far that it can do amazing things on the fly. Well, look at her disdain toward the character she is talking to up to when she is stabbed in the back. It’s amazing! *SPOILER* She gets the sword ripped out of her back and falls off a bridge into the water where you see her essentially die until she is revived by some old dude in the jungle.

But take a look at these cinematics in full screen if you can.

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